Home
About this Journal



A journal about...heck, I don't know, whatever I feel like writing about. Games and politics, I'm guessing.
Current Month
 1234
567891011
12131415161718
19202122232425
262728293031
Jul. 12th, 2009 @ 03:21 pm More Fallout
Ending spoilers below.




I just finished the game (at least for the first time :))...while the ending was at least OK, I had one big issue.

During most of the game, you obtain passwords be acquiring an object with the password written on it. You might get this by killing someone, opening a safe, etc.

However, the end of the main quest involves activating a big gadget which has an activation code. In this scene you are just put in front of a keypad and have to start guessing.

To be fair, there are hints, which some might even call obvious. But since the entire game has been training you to expect a physical object with the password on it (an object which says "the password is: X", I didn't go into "figure out a puzzle" mode. I went into "WTF? Look it up on the internet" mode. When I did, I discovered the best part -- there are a couple of dialog paths which have you telling the code to someone else. If, in the final scene, I ask someone else to activate the gadget for me, I can tell them the code -- and the dialog option includes the code itself! Rather than figure out a puzzle, the game assumes I have figured it out.

Here is how it should have worked:

At the right point in the game, a side quest is spawned: "Figure out the Code". Your character has some way to try out the code (an option on the PIP Boy, another item, a console somewhere, etc.). Since it's a quest, maybe you can talk to a few people who might give you hints about how the code was created.

Once you enter the proper code, the quest is solved and the game knows that you have the code. If you enter dialogs involving the code before that, you can't tell anyone the code. If you have completed the quest, you can give away the code.

This would combine the dialog and puzzle solving objectives in a manner consistent with the game's engine and semantics.

I do get the feeling that the main quest was a bit forced.

Also, a color picture of clean water at the end would have been nice!
About this Entry
GateKey
Jul. 4th, 2009 @ 09:43 am Fallout 3
Current Mood: irritated
Tags:
This is a good game, although I find the fantasy theme of Oblivion/Morrowind more interesting than the post-apocalypse. On the other hand, they did a much better job on the experience/level mechanics -- I don't feel like I am being punished for leveling up.

However, the part of the main story I just played through was really, really annoying.

(spoilers ahead)


I am talking about the section involving vault 112. (For non-players, the "vaults" are large bomb shelters built for long-term occupations -- your character in the game emerges from a thriving Vault society 200 years or so after the atomic war happened.) You are tasked with obtaining entry to the vault to help your father.

Since the Vaults are built to keep the occupants safe, I assumed that gaining entry to one would involve either trickery or large amounts of explosives. Instead, I just walked up to the door and activated the entry computer. Done! This was a bit of an anti-climax.

Inside the vault, I discovered everyone (including my father) sitting around in a set of VR pods. There was no information to be gained and no options other than to sit in the conveniently open pod and jack in. Sure enough, upon doing so you are trapped in a VR world and forced to play the controller's games in order to get out. This being precisely why I did not want to sit in the pod in the first place, it would have been nice to have some other way to get the information. It felt a bit forced.

In the VR world, you actually have two choices. One is the play the controller's games -- he wants you to mess with the other occupants (make a kid cry, break up a marriage, kill someone) for his amusement. Each of these things is considered an evil act (the game has a karma system). The other option is to activate a failsafe program which, the documentation indicates, will kill (in the real world) all of the VR occupants except for the controller (who will be alive but trapped alone in the VR). As I was one of the VR occupants at that point, this seemed like a sub-optimal choice. Imagine my surprise when I ran the program and found out that a) "all" really meant "all except me and my dad", and b) this is apparently considered a good act.

Ick.

It almost makes me glad that I never got very far on the main storyline in Oblivion. :)

In other news, PixelJunk Monsters is goddamn hard.
About this Entry
GateKey
Mar. 9th, 2009 @ 07:48 am Cars
Current Mood: chipper
The great Cars debate has brought me back to LiveJournal.

My thought after reading all the theories: what if the world of Cars is not an actual "humans don't exist" universe, but more of a secret world -- humans exist, but the Cars don't really pay attention? Think Toy Story but a few levels removed; the humans don't actually appear, the Cars don't spend time onscreen worrying about them, but they are there. Maybe most of those cars buzzing by on the highway have people in them.

Not really a provable idea by its nature, but it seemed like an interesting alternate take.

P.S. Watchmen had more male nudity than I think every other non-porn movie I've ever seen combined. It's weird that it seems so unnatural to see naked people of both genders onscreen.
About this Entry
GateKey
Nov. 5th, 2008 @ 07:49 am Tap, tap
Current Mood: psyched
Current Music: Happy Days are Here Again
For President Obama's agenda: Fix Microsoft.

Back in 2000, the Justice Dept. lawsuit was well underway. Microsoft was on the verge of being broken up or otherwise dealt with -- in the ideal world, if they had split out the Office applications into a separate company, we could have seen a common file format and actual competition 8 years ago.

Then, suddenly, the Justice Dept. was saying it didn't matter so much, and the measures against Microsoft were lessened to near meaninglessness. Oh well.

Now's the time to pick up this issue. Microsoft is still playing games with file formats (having recently bought themselves an ISO standard for their Office 2007 file format...a standard which no one can fully implement but Microsoft). I'm sure Obama will have many other things to do, but please don't forget this one!
About this Entry
GateKey
Feb. 18th, 2008 @ 09:34 am teh Winnar!
So, it looks like Blu-Ray has won the format war. That means a lot more PS3's (by far the best Blu-Ray player, especially since they are still finishing the Blu-Ray spec and the PS3 is easily updated -- and it plays games I hear!) will be sold.

I may be helping out on that trend. :)

Sony has launched and lost so many format wars (BetaMax, Mini-disc, the PSP video format) that it's weird to think of them winning one. I guess we'll finally get to see what their master plan is...
About this Entry
GateKey
Feb. 3rd, 2008 @ 09:56 pm Superbowl
Current Mood: maudlin
Watching the Superbowl, which is almost over right now.

Obviously I would be happy if the Patriots won...but it's more because I want to see the achievement of a perfect season reached, and less because I am rooting for New England. If it were some other team, I'd feel the same way.

Of course, if it were baseball I would NOT feel the same way about the Yankees. :)
About this Entry
GateKey
Jan. 8th, 2008 @ 10:33 pm Resolution!
Current Mood: chipper
Must post!

I got the new edition of Blade Runner...while it was good (I like the movie!), it did not seem tremendously different. (I'm guessing the effect changes mostly just made the movie's age less noticeable.) The chief differences I noticed were: Deckard's eyes stay open during his unicorn memory, and..."I want more life.../father/." The original swear word just seems better there somehow.

I also have to admit that director's vision or no, I kinda like the voiceover. Maybe it dumbs down the movie, but it also adds an interesting perspective. Oh well -- good thing the...

[Wow, I just closed this page by accident and it saved my draft! Sweet!]

...good thing the ultra-super-edition has that version too. :)

The Orange Box continues to entertain, mostly via Team Fortress 2 right now.
About this Entry
GateKey
Jan. 1st, 2008 @ 08:52 am Happy New Year!
Current Mood: awake
Current Music: Yeeeeoooowwww!!!!!!!
New Year's resolution: post more here. :)

One new Tivo later, problems are solved. Going without Tivo was...difficult, especially since it meant no Hi-Def TV! I have been watching a lot more of two shows: football (which looks really good, and by the way the Patriots are doing well :)), and CSI: Miami. How can you not like David Caruso?
About this Entry
GateKey
Oct. 27th, 2007 @ 03:04 pm Bad news and good news
Current Mood: divided
Current Music: GlaDOS, Still Alive
My Tivo is dying...locking up, slow menus, reboots. For those keeping score, this is the second Tivo death in 12 months (to be fair, the last one was several years old; this one is less than a year old). Tivo has good support reps, but it takes 20 minutes on hold to get to one (and sometimes 20 minutes times two, if you need to be transferred). Plus since Tivo doesn't let you make backups, I need to watch all the shows on there before sending it back. Next DVR may well be open-source...

Good news: Portal. It's a very brief game, but the writing and ending are exceptional. If you own an appropriate system, go get it!
About this Entry
GateKey
Sep. 16th, 2007 @ 10:02 pm Oh Shit
I joked about this before he was diagnosed with a fatal disease...now it has happened...

(UPDATE: Slashdot comment: "In the spirit of the man, friends and family of the deceased have requested that his eulogy be tedious and poorly written.")
About this Entry
GateKey
Sep. 14th, 2007 @ 01:11 pm Meme time!
Current Mood: memey
There seem to be a lot of these going around...

Instructions:
1. Go to http://www.careercruising.com
2. Put in Username: nycareers - Password: landmark
3. Take the 'Career Matchmaker' questions at the upper left corner
4. Post the results.


1.

Historian

   

2.

Computer Programmer

   

3.

Technical Writer

   

4.

Lobbyist

   

5.

Criminologist

   

6.

Project Manager

   

7.

Curator

   

8.

Computer Engineer

   

9.

Professor

   

10.

Anthropologist

   

11.

Business Systems Analyst

   

12.

Writer

   

13.

Activist

   

14.

Political Aide

   

15.

Public Policy Analyst

   

16.

Critic

   

17.

Communications Specialist

   

18.

Market Research Analyst

   

19.

Database Developer

   

20.

Web Developer

   

21.

Translator

   

22.

Archivist

   

23.

Print Journalist

   

24.

Computer Support Person

   

25.

Video Game Developer

   

26.

Multimedia Developer

   

27.

Archaeologist

   

28.

Electrical Engineering Tech

   

29.

Electronics Engineering Tech

   

30.

Architect

   

31.

Website Designer

   

32.

Mining Engineer

   

33.

Industrial Engineering Tech

   

34.

Actuary

   

35.

Industrial Engineer

   

36.

Mathematician

   

37.

Foreign Language Instructor

   

38.

Corporate / Commercial Lawyer

   

39.

Operations Research Analyst

   

40.

ESL Teacher

   

 

Pretty good set of calls, but....LOBBYIST? Ew!


About this Entry
GateKey
Sep. 9th, 2007 @ 12:13 am HDTV
Current Music: guess!
So I finally got a big-ass plasma TV, and as happens with these things, I was having occasional bouts of buyer's remorse.

Then I found this.

:)
About this Entry
GateKey
Aug. 24th, 2007 @ 11:25 pm LotR
Current Mood: grumpy
Current Music: Annoying theme music
Wow, I can't watch 5 minutes of the movie version of Fellowship of the Ring without getting worked up. I understand the need to make it an action movie to draw an audience, but it seems like he could have been a wee bit more faithful to the source material in the process...

...making a caricature of Gimli...

...totally changing the character of the "where do we go" discussion as the Fellowship travels down the Anduin...

...exchanging the "unknown fear" of the river journey with jump cuts to orcs running through woods...part of the point of the original was the mystery of who was attacking them and from where.

Sigh.

...and sheesh, totally reordering the scene on Amon Hen. Aragorn did NOT find him on the hilltop, and did NOT bless Frodo's departure. Sheesh! "I am unscathed, for I was not here with him." Hello?!?!?
About this Entry
GateKey
Aug. 23rd, 2007 @ 09:52 am GenCon 2007
Current Mood: tired
I had a good GenCon this year, although I felt more drained during and afterward than I recall feeling in recent years. Clearly I need to improve my gaming regimen. :)

The "big news" this year was the relocation of RPG events due to renovations (which, apparently, are going to be happening for the next several years). Locations for my events were moved multiple times, with different locations appearing on tickets, in the book, onsite, etc. One GM had 6 different locations on printed tickets that he collected! In addition to locations changing, games were often fairly far apart, so that people had to walk a long distance to events (and of course, if events are far from the center of the con, walk-in traffic is greatly reduced). Lastly, this was the first year in a while where my game group wasn't in a single room the whole time. All in all, not a great setup...if it's the same next year I will be unhappy.

Despite that, attendance for my games (ones I ran and ones I played in) was high. For the games I ran, I had three full and one at about 40% (3 out of 8). Twice I had to wait 15-20 minutes for people to show up because they had wrong information about the location.

The games themselves went well. Both runs of Firefly were full, and not too many people got shot. (The first run almost ended VERY early due to a missile hit on Serenity, but they managed to make it through.) The combination of roleplaying and planning and action seemed to work well. The first run of Psi Hero was full; one of the players commented that he was actually getting stressed worrying that "his" plan would fail, and had to remind himself that it was his character's plan. That's always a good sign. :) The second run, despite only having 3 players, ran the full 4 hours and came off very well. (It was also interesting since the PCs chosen did not include the "leaders" of the group...so the secondary characters got a chance to shine a bit.)

As for games played:

Thursday 8 AM: Debbie's "Forest Glen Neighborhood Watch" game was a lot of fun (I played the reformed(?) supervillain Dr. Marty). His rivalry gave me a lot of good lines to use against my PC rival, and I of course took full advantage of them. Quite fun. :)

Thursday 12 PM: Fantasy Hero Revisited, run by Dave and Chad. This Fantasy Hero game is my all-time favorite Gen Con event, ever, so getting to play in it again was fantastic. They were trying some advanced stuff (having the players tell a lot of the story), and my run had a lot of new people who took a little while to get into it. However, it was a blast regardless.

Due to scheduling dumbness on my part, I had to skip 5 PM games since my Firefly game started at 8. Doh!

Friday 12 PM: I played in Wendy's Buffy game, which I had playtested but which was unrecognizable (in large part because in the playtest we got nowhere in terms of plot...but were all set for the prom!). I had a very interesting character and got a lot of changes to roleplay. Excellent game.

Friday 5 PM: Justice International, run by Don. We made him cry. :)

Friday 9 PM: Octagon Year One, run by Sue. This was a really good roleplay-heavy game...what got me into my gaming group (III) in the first place. Intense.

Saturday 8 AM: SuperSquad, run by Rod. This was a good run with a lot of roleplay, although unfortunately the group was split up very early on so I didn't really get to interact with about half the group. Also, there was a bit of "waiting for the cliffhanger", as we circumvented a lot of the initial fight.

Saturday 12 PM: Champions XXIV, run by Mike. I had some issues with this game (power levels of the PCs, and some omitted history information on the character sheet), so it wasn't the best run for me, though most people seemed to be having a good time.

Saturday 9 PM: Peace Process, run by Brian. This was a Heroquest game, and started out as a rules intro/demo (slow pace, a lot of explanation, etc.). This was fine, and I was enjoying myself, until halfway through when it switched to an intrigue with players being secretly against the rest of the group. I tried to get involved, but my PC had a) no relevant skills, and b) a rivalry against the one person I wanted to trust (the only person on my side). As a result, I watched as the group's mission failed with no way to stop it -- rather frustrating.

Sunday 8 AM: Zzzzzzz...slept in. :)

Definitely a good con (though Saturday was a bit of a low day except for my game). Looking forward to next year!
About this Entry
GateKey
Jul. 25th, 2007 @ 09:10 pm Rocking!
Current Music: Lots of it!
Guitar Hero 80s is awesome! First set includes I Ran and We Got the Beat; how can you go wrong with Belinda Carlisle (and band)? :)

I went through Guitar Hero I on Medium and decided to start off on Hard this time around...hoo boy, it's a leap.
About this Entry
GateKey
Jul. 21st, 2007 @ 01:43 pm Harry Potter Spoilers
Current Mood: tired
I can't believe Snape killed Dumbledore!

:)

...but seriously, the 7th book was pretty good, and without giving anything away, does a solid job of tying up the series. Nice to see a long-form work of fiction done right.
About this Entry
GateKey
Jun. 28th, 2007 @ 10:49 pm Driving Tip
Current Music: Gary Numan, Cars
When merging lanes in slow moving traffic, please wait until the last possible moment to merge. Otherwise, those behind you in your old lane will just zip ahead to the last possible merge point and cut you (and thus me) off.

That is all.
About this Entry
GateKey
Jun. 15th, 2007 @ 09:07 am Bah
Comment spammers would do better to find a journal that actually gets read. :)
About this Entry
GateKey
Jun. 14th, 2007 @ 10:06 pm They Have A Plan
Current Mood: talkative
Current Music: Journey
A lovely, talented, and far-more-prolific-than-me lj friend takes umbrage, it would seem, to my criticism of Battlestar Galactica. Thus, this post.

(BSG spoilers ahead, you have been warned.)

My "issues" with BSG began, now that I think about it, in the tail end of the 2nd season. (Up to that point, the show was superlative, with excellent acting, writing, pacing, and production values. There were plot holes, but the show was So Good You Didn't Care.) The episode "Black Market", which dealt with, well, black markets, annoyed me because it seemed like the characters had enough bad stuff without tossing in the crappier side of humanity. Not a huge deal...it would have been a blip if the show had continued on its otherwise stellar pace.

Alas, the next episode was "Scar". Where to begin...

OK, how about seeing the final dogfight scene so. many. times. that the final time, I was just glad to see that it was over. Or the utterly contrived way in which every possible event seemed to go just Cat's way and just not Starbuck's way. Or the fact that the whole foundation of this episode was wholly within the episode itself. Why couldn't Scar have been dogging the fleet for several episodes? Why couldn't the issues with Cat build to a slow boil over time? In addition to being a mediocre episode, it felt like they had hired the ST:TNG writers to create a self-contained episode. Alas, it wouldn't be the last time.

The next episode ("Sacrifice", the hostage-taking one where Billy dies) felt similarly spotty...the magic was gone. I was seeing the plot holes and objecting to them, rather than having the overall quality of the show suspend my disbelief. At least I got to look at Dana Delaney. :)

"Downloaded" (with a bunch of scenes on Caprica, where the "hero" Cylons resolve to change their society) also seemed very contrived; in particular, the scene where Anders escapes, with the gun being dropped at just the right time.

Fast forward to the season finale...where Roslin conspires to fix an election...and Adama ends up helping to cover it up. Sure sure, it's a dark and gritty show, no one wears the white hat -- but this alone seriously impeded my ability to like these characters. It felt like a blatant violation of Roslin's character.

(Oh, and Cally, my favorite bit character on the show, gets randomly beat up by the chief...and of course, her natural response is to express her love for him. WTF?)

And then we skip one year ahead. In the episode. Tons of interesting story developments (like, say, anything about Cally) are glossed over. New World? Crappy. Cylons? A year late.

So then into the third season. I watched about the first 10 episodes, before my Tivo died and I decided it wasn't worth looking for the episodes I lost. During these episodes, it became increasingly clear that the Cylons did not, in fact, have a plan...kill the humans, enslave the humans, oops, kill them again, or maybe just follow them around a bit. The very tight and tense premise of the first two seasons had slumped into a vague supposition: they're not really even the bad guys any more, just the "other side", doing stuff to provide conflict in the series.

(To be fair, seeing the ground-bound colonists, such as Tigh, become bitter and hardened was well done.)

So I stopped watching and started making snide comments. :) The show lost its luster for me...maybe it will get it back (maybe it already has). I stopped watching DS9 because it sucked, but by all accounts it got much better toward the end. I'll keep an eye out.
About this Entry
GateKey
Jun. 11th, 2007 @ 12:00 am Sopranos
Current Mood: relieved
Current Music: something by A4
I stopped watching the Sopranos regularly around Season 4, but I decided to watch the finale tonight, well, because everyone else would be talking about it. Might as well see it firsthand so I can join in the conversation.

Boy, am I glad I stopped watching. If I had a few more seasons invested in that ending...yikes. It made the Greys Anatomy finale look good.
About this Entry
GateKey